Zippylabs presents:FO3 Energy tweaks V1.5

Zippy labs Fallout 3 energy weapon mod’s

http://www.fallout3nexus.com/downloads/file.php?id=1149

================Updates=============

This is the newest update 12/8/2008

This is one of 12 energy mod sets and 2 older versions up online at this point and time.

————-Set Notes———-
Heavy set includes Gatling,Vengance,Alien Blaster,Fire lance,Autumns pistol, I decided to seperate the normal damage range weapons and the high range damage weapons, the normal set has the rest of the engery weapons in it.

Zippy-fo3-E-Normal sets

LowlEnergylzippyfo3-v1.5.esp
MidlEnergylzippyfo3-v1.5.esp
HighlEnergylzippyfo3-v1.5.esp
WBlHighlEnergylzippyfo3-v1.5.esp
———-
Zippy-fo3-E-Heavy sets
HeavylLowlenergylzippyfo3-v1.1.esp
HeavylMidlenergylzippyfo3-v1.1.esp
HeavylHighlenergylzippyfo3-v1.1.esp
WBlHeavylHighlenergylzippyfo3-v1.1.esp
——–
These are the single weapon file sets
Zippy-fo3-E-Low-single
Zippy-fo3-E-Mid-single
Zippy-fo3-E-High-single
Zippy-fo3-E-WBHigh-single

———-
Zippylabs
http://zippydsmlee.wordpress.com/2008/11/14/fo3-mods/
Falloutnexus
http://www.fallout3nexus.com/downloads/file.php?id=721

================Bugs of note=============

Automatic weapons calculate damage “strangely” so I reference the base damage or what is un-multiplied by the game.

================Details=============

Damage increases at a 4-20 points rate per mod level, WB or “With balance” is a “balanced” version of the High mod.

L=Low mod, M=Middle mod, H=High mod, WB=High mod with balance

X,Unchanged,C=Critical, CD=Critical Damage,Clip=Clip

Laser Pistol(E/energy pistol):  L=16/M=20/H=38
WB:C=X/CD=50%/Clip=12
————————–
Laser Rifle (E/energy):  L=28/M=38/H=58
WB:C=X/CD=50%/Clip=12
————————–

Protectron Gaze: L=28/M=33/H=42
WB:C=X/CD=%50/Clip=15
————————–

Smugglers End: L=30/M=41/H=52
WB:C=X/CD=50%/Clip=24
————————–

Wazer Wifle: L=38/M=48/H=68
WB:C=X/CD=50%/Clip=24
————————–

Plasma Pistol: L=29/M=35/H=45
WB:C=X/CD=50%/Clip=10
————————–

Plasma Rifle: L=55/M=65/H=75
WB:C=X/CD=50%/Clip=6

———–Heavy Weapons set—————

Gatling Laser: L=9/M=10/H=11
WB:C=X/CD=X/Clip=X
————————–

Vengeance: L=12/M=13/H=15
WB:C=X/CD=X/Clip=124

————————–

Autumn’s Pistol: L=11/M=12/H=13
WB:C=X/CD=X/Clip=24
————————–

Alien Blaster: L=115/M=130/H=150
WB:C=90(down 10)/CD=150(up 50)/Clip=6
————————–

Fire lance: L=95/M=105/H=100
WB:C=90(down 10)/CD=150(up 90)/Clip=6

================How to use=============
Place esp files in the Data folder in the Fallout 3 folder.
================Contact=============
ZIppylabs
http://zippydsmlee.wordpress.com
http://www.fallout3nexus.com/modules/members/index.php?id=777795
=============================

Zippylabs presents:FO3 Energy tweaks V1

Just a basic tweak for the hell of it IMO the fist handful of weapons are hella weak.

To use: Place in data folder in FO3 folder, run FO3 launcher, select data files chose mod file to run hit ok then play.

http://zippydsmlee.net/ZippyLabs/Zippy-fo3-energy-P-R-mod.rar

Zippylabs presents:FO3 Energy tweaks V1

New fomm new way to change weapons, 3 sets and these new version are comaplbie with any other mod that dose not change the laser pistol and rifle.

——————

Low energy mod
Slight boost in damage.

———

Energy Pistol: Damage:16, Price:X, Clip:X
————————–

Energy Rifle: Damage:28, Price:X, Clip:X

========================================

Mid energy mod

Mid range energy weapon set

———

Energy Pistol: Damage:16, Price:X, Clip:X
————————–

Energy Rifle: Damage:28, Price:X, Clip:X

========================================

High energy mod

Heavy hitting high priced engery weapon set,reduced clip size to compensate for the boost in power.

———

Energy Pistol: Damage:38, Price:375 base(from 350), Clip:12, Condistion:850(from 340)
————————–

Energy Rifle: Damage:58, Price:1400 base(from 1000), Clip:12, Condistion:2000(from 1000)
—————

To use the mod’s palce esp files in the data folder in the fallout3 folder.

————–

I am working on the Railway Rifle I want faster rate of fire and faster projectile speed.
Might naw on more of the lesser weapons but without the ability to mod rate of fire, criticals ,ammo and other balancing junk I can’t really make them neat….I can up damage but that gets boring after awhile…

http://zippydsmlee.wordpress.com/

Previous Betas
/////////////////////////////////////////////////////////////////////////////////////////////////////

Just a basic tweak for the hell of it IMO the fist handful of weapons are hella weak.
=================
Low energy mod

Slitght damage boost.
———

Energy Pistol: Damage:16, Price:362, Clip:12
—-
String
00 01 00 00 E9 00 00 00 00 40 40 18 00 0C
======
======
Energy Rifle: Damage:29, Price:724, Clip:24
——
String
00 01 00 00 E9 00 00 00 00 00 41 12 00 18
=======

=======
Mid energy mod

Near double damage with minor price adjustment.
———

Energy Pistol: Damage:18, Price:362, Clip:12
—-
String
00 01 00 00 E9 00 00 00 00 40 40 15 00 0C
======
======
Energy Rifle: Damage:36, Price:724, Clip:24
——
String
00 01 00 00 E9 00 00 00 00 00 41 22 00 18
=======

=======
High energy mod

Near triple damage and insane price markup, but worth every penny, clip is halved.
——-

Energy Pistol: Damage:31, Price:1448,Clip:8
—-
String
00 04 00 00 E9 00 00 00 00 40 40 25 00 08
======
======

Energy Rifle: Damage:51, Price: 2898, Clip:12
—–
String
00 04 00 00 E9 00 00 00 00 00 41 30 00 0C
=========

—————————————————————

http://zippydsmlee.net/ZippyLabs/Zippy-fo3-energy-P-R-mod.rar

One Comment

  1. Neat site, hope to definitely visit soon.
    -zip it looks likes spam but is not so smappy so I’ll leave the comment up.


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